<template>
  <div class="p-2">
    <transition :enter-active-class="proxy?.animate.searchAnimate.enter" :leave-active-class="proxy?.animate.searchAnimate.leave">
      <div v-show="showSearch" class="mb-[10px]">
        <el-card shadow="hover">
          <el-form ref="queryFormRef" :model="queryParams" :inline="true">
            <el-form-item label="配置名称" prop="name">
              <el-input v-model="queryParams.name" placeholder="请输入配置名称" clearable @keyup.enter="handleQuery" />
            </el-form-item>
            <el-form-item>
              <el-button type="primary" icon="Search" @click="handleQuery">搜索</el-button>
              <el-button icon="Refresh" @click="resetQuery">重置</el-button>
            </el-form-item>
          </el-form>
        </el-card>
      </div>
    </transition>

    <el-card shadow="never">
      <template #header>
        <el-row :gutter="10" class="mb8">
          <el-col :span="1.5">
            <el-button type="primary" plain icon="Plus" @click="handleAdd" v-hasPermi="['business:tournamentConfig:add']">新增</el-button>
          </el-col>
          <el-col :span="1.5">
            <el-button type="success" plain icon="Edit" :disabled="single" @click="handleUpdate()" v-hasPermi="['business:tournamentConfig:edit']"
              >修改</el-button
            >
          </el-col>
          <el-col :span="1.5">
            <el-button
              type="danger"
              plain
              icon="Delete"
              :disabled="multiple"
              @click="handleDelete()"
              v-hasPermi="['business:tournamentConfig:remove']"
              >删除</el-button
            >
          </el-col>
<!--          <el-col :span="1.5">
            <el-button type="warning" plain icon="Download" @click="handleExport" v-hasPermi="['business:config:export']">导出</el-button>
          </el-col>-->
          <right-toolbar v-model:showSearch="showSearch" @queryTable="getList"></right-toolbar>
        </el-row>
      </template>

      <el-table v-loading="loading" border :data="configList" @selection-change="handleSelectionChange">
        <el-table-column type="selection" width="55" align="center" />
        <el-table-column label="编号" align="center" prop="id" v-if="true" />
        <el-table-column label="配置名称" align="center" prop="name" />
        <el-table-column label="玩法" align="center" prop="gameVariant">
          <template #default="scope">
            {{ getGameVariantText(scope.row.gameVariant) }}
          </template>
        </el-table-column>
        <el-table-column label="单桌最大人数" align="center" prop="maxPlayersPerTable" />
        <el-table-column label="触发合桌的最小人数" align="center" prop="minMergeTable" />
        <el-table-column label="延迟发牌的牌数" align="center" prop="delayCardNum" />
        <el-table-column label="延迟发牌时间" align="center" prop="delayCardTime" />
        <el-table-column label="玩家行动时间" align="center" prop="actionTime" />
        <el-table-column label="赛事最大玩家数" align="center" prop="maxPlayers" />
        <el-table-column label="赛事最小开赛人数" align="center" prop="minPlayers" />
        <el-table-column label="创建时间" align="center" prop="createdAt">
          <template #default="scope">
            <span>{{ parseTime(scope.row.createdAt, '{y}-{m}-{d} {h}:{i}:{s}') }}</span>
          </template>
        </el-table-column>

        <el-table-column label="更新时间" align="center" prop="updatedAt">
          <template #default="scope">
            <span>{{ parseTime(scope.row.updatedAt, '{y}-{m}-{d} {h}:{i}:{s}') }}</span>
          </template>
        </el-table-column>
        <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
          <template #default="scope">
            <el-tooltip content="修改" placement="top">
              <el-button link type="primary" icon="Edit" @click="handleUpdate(scope.row)" v-hasPermi="['business:tournamentConfig:edit']"></el-button>
            </el-tooltip>
            <el-tooltip content="删除" placement="top">
              <el-button
                link
                type="primary"
                icon="Delete"
                @click="handleDelete(scope.row)"
                v-hasPermi="['business:tournamentConfig:remove']"
              ></el-button>
            </el-tooltip>
          </template>
        </el-table-column>
      </el-table>

      <pagination v-show="total > 0" :total="total" v-model:page="queryParams.pageNum" v-model:limit="queryParams.pageSize" @pagination="getList" />
    </el-card>
    <!-- 添加或修改MTT 赛事配置对话框 -->
    <el-dialog :title="dialog.title" v-model="dialog.visible" width="660px" append-to-body>
      <el-form ref="configFormRef" :model="form" :rules="rules" label-width="150px">
        <el-form-item label="配置名称" prop="name">
          <el-input v-model="form.name" placeholder="请输入配置名称" />
        </el-form-item>
<!--        <el-form-item label="玩法" prop="gameVariant">
          <el-input v-model="form.gameVariant" placeholder="请输入玩法" />
        </el-form-item>-->
        <el-form-item label="玩法" prop="gameVariant">
          <el-select aria-required="true" v-model="form.gameVariant" placeholder="请选择">
            <el-option v-for="dict in game_variant_type" :key="dict.value" :label="dict.label" :value="dict.value"> </el-option>
          </el-select>
        </el-form-item>
        <el-form-item label="单桌最大人数" prop="maxPlayersPerTable">
          <el-input v-model="form.maxPlayersPerTable" placeholder="请输入单桌最大人数" />
        </el-form-item>
        <el-form-item label="触发合桌的最小人数" prop="minMergeTable">
          <el-input v-model="form.minMergeTable" placeholder="请输入触发合桌的最小人数" />
        </el-form-item>
        <el-form-item label="延迟发牌的牌数" prop="delayCardNum">
          <el-input v-model="form.delayCardNum" placeholder="请输入延迟发牌的牌数" />
        </el-form-item>
        <el-form-item label="延迟发牌时间" prop="delayCardTime">
          <el-input v-model="form.delayCardTime" placeholder="请输入延迟发牌时间" />
        </el-form-item>
        <el-form-item label="玩家行动时间" prop="actionTime">
          <el-input v-model="form.actionTime" placeholder="请输入玩家行动时间" />
        </el-form-item>
        <el-form-item label="赛事最大玩家数" prop="maxPlayers">
          <el-input v-model="form.maxPlayers" placeholder="请输入赛事最大玩家数" />
        </el-form-item>
        <el-form-item label="赛事最小开赛人数" prop="minPlayers">
          <el-input v-model="form.minPlayers" placeholder="请输入赛事最小开赛人数" />
        </el-form-item>
      </el-form>
      <template #footer>
        <div class="dialog-footer">
          <el-button :loading="buttonLoading" type="primary" @click="submitForm">确 定</el-button>
          <el-button @click="cancel">取 消</el-button>
        </div>
      </template>
    </el-dialog>
  </div>
</template>

<script setup name="Config" lang="ts">
import { listConfig, getConfig, delConfig, addConfig, updateConfig } from '@/api/system/business/tournamentConfig';
import { ConfigVO, ConfigQuery, ConfigForm } from '@/api/system/business/tournamentConfig/types';
import { ElSelect } from 'element-plus';

const { proxy } = getCurrentInstance() as ComponentInternalInstance;
const { tournaments_type, tournaments_time, tournaments_status, game_variant_type, qualifier_type } = toRefs<any>(
  proxy?.useDict('tournaments_type', 'tournaments_time', 'tournaments_status', 'game_variant_type', 'qualifier_type')
);
const configList = ref<ConfigVO[]>([]);
const buttonLoading = ref(false);
const loading = ref(true);
const showSearch = ref(true);
const ids = ref<Array<string | number>>([]);
const single = ref(true);
const multiple = ref(true);
const total = ref(0);

const queryFormRef = ref<ElFormInstance>();
const configFormRef = ref<ElFormInstance>();

const dialog = reactive<DialogOption>({
  visible: false,
  title: ''
});

const initFormData: ConfigForm = {
  id: undefined,
  name: undefined,
  gameVariant: undefined,
  maxPlayersPerTable: undefined,
  minMergeTable: undefined,
  delayCardNum: undefined,
  delayCardTime: undefined,
  actionTime: undefined,
  maxPlayers: undefined,
  minPlayers: undefined,
  createdAt: undefined,
  updatedAt: undefined
};
const data = reactive<PageData<ConfigForm, ConfigQuery>>({
  form: { ...initFormData },
  queryParams: {
    pageNum: 1,
    pageSize: 10,
    name: undefined,
    gameVariant: undefined,
    maxPlayersPerTable: undefined,
    minMergeTable: undefined,
    delayCardNum: undefined,
    delayCardTime: undefined,
    actionTime: undefined,
    maxPlayers: undefined,
    minPlayers: undefined,
    createdAt: undefined,
    updatedAt: undefined,
    params: {}
  },
  rules: {
    id: [{ required: true, message: '主键不能为空', trigger: 'blur' }],
    gameVariant: [{ required: true, message: '玩法不能为空', trigger: 'blur' }],
    maxPlayersPerTable: [{ required: true, message: '单桌最大人数不能为空', trigger: 'blur' }],
    minMergeTable: [{ required: true, message: '触发合桌的最小人数不能为空', trigger: 'blur' }],
    delayCardNum: [{ required: true, message: '延迟发牌的牌数不能为空', trigger: 'blur' }],
    delayCardTime: [{ required: true, message: '延迟发牌时间不能为空', trigger: 'blur' }],
    actionTime: [{ required: true, message: '玩家行动时间不能为空', trigger: 'blur' }],
    minPlayers: [{ required: true, message: '赛事最小开赛人数不能为空', trigger: 'blur' }],
    createdAt: [{ required: true, message: '创建时间不能为空', trigger: 'blur' }],
    updatedAt: [{ required: true, message: '更新时间不能为空', trigger: 'blur' }]
  }
});

const { queryParams, form, rules } = toRefs(data);

/** 查询MTT 赛事配置列表 */
const getList = async () => {
  loading.value = true;
  const res = await listConfig(queryParams.value);
  configList.value = res.rows;
  total.value = res.total;
  loading.value = false;
};

/** 取消按钮 */
const cancel = () => {
  reset();
  dialog.visible = false;
};

/** 表单重置 */
const reset = () => {
  form.value = { ...initFormData };
  configFormRef.value?.resetFields();
};

/** 搜索按钮操作 */
const handleQuery = () => {
  queryParams.value.pageNum = 1;
  getList();
};

/** 重置按钮操作 */
const resetQuery = () => {
  queryFormRef.value?.resetFields();
  handleQuery();
};

/** 多选框选中数据 */
const handleSelectionChange = (selection: ConfigVO[]) => {
  ids.value = selection.map((item) => item.id);
  single.value = selection.length != 1;
  multiple.value = !selection.length;
};

/** 新增按钮操作 */
const handleAdd = () => {
  reset();
  dialog.visible = true;
  dialog.title = '添加MTT 赛事配置';
};

/** 修改按钮操作 */
const handleUpdate = async (row?: ConfigVO) => {
  reset();
  const _id = row?.id || ids.value[0];
  const res = await getConfig(_id);
  Object.assign(form.value, res.data);
  form.value.gameVariant = String(res.data.gameVariant);
  dialog.visible = true;
  dialog.title = '修改MTT 赛事配置';
};

/** 提交按钮 */
const submitForm = () => {
  configFormRef.value?.validate(async (valid: boolean) => {
    if (valid) {
      buttonLoading.value = true;
      if (form.value.id) {
        await updateConfig(form.value).finally(() => (buttonLoading.value = false));
      } else {
        await addConfig(form.value).finally(() => (buttonLoading.value = false));
      }
      proxy?.$modal.msgSuccess('操作成功');
      dialog.visible = false;
      await getList();
    }
  });
};

/** 删除按钮操作 */
const handleDelete = async (row?: ConfigVO) => {
  const _ids = row?.id || ids.value;
  await proxy?.$modal.confirm('是否确认删除MTT 赛事配置编号为"' + _ids + '"的数据项？').finally(() => (loading.value = false));
  await delConfig(_ids);
  proxy?.$modal.msgSuccess('删除成功');
  await getList();
};

/** 导出按钮操作 */
const handleExport = () => {
  proxy?.download(
    'business/tournamentConfig/export',
    {
      ...queryParams.value
    },
    `config_${new Date().getTime()}.xlsx`
  );
};

onMounted(() => {
  getList();
});
// 在 script setup 中添加
const parseTime = (timestamp: number, format: string): string => {
  if (!timestamp) return '';

  const date = new Date(timestamp);
  const year = date.getFullYear();
  const month = String(date.getMonth() + 1).padStart(2, '0');
  const day = String(date.getDate()).padStart(2, '0');
  const hours = String(date.getHours()).padStart(2, '0');
  const minutes = String(date.getMinutes()).padStart(2, '0');
  const seconds = String(date.getSeconds()).padStart(2, '0');

  return format.replace('{y}', year).replace('{m}', month).replace('{d}', day).replace('{h}', hours).replace('{i}', minutes).replace('{s}', seconds);
};
const getGameVariantText = (value: string | number | null | undefined): string => {
  const numValue = Number(value);
  switch (numValue) {
    case 0:
      return '德州扑克';
    case 1:
      return '奥马哈';
    case 2:
      return '短牌';
    default:
      return '未知';
  }
};
</script>
