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+<template>
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+ <div class="p-2">
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+ <transition :enter-active-class="proxy?.animate.searchAnimate.enter" :leave-active-class="proxy?.animate.searchAnimate.leave">
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+ <div v-show="showSearch" class="mb-[10px]">
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+ <el-card shadow="hover">
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+ <el-form ref="queryFormRef" :model="queryParams" :inline="true">
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+ <el-form-item label="配置名称" prop="name">
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+ <el-input v-model="queryParams.name" placeholder="请输入配置名称" clearable @keyup.enter="handleQuery" />
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+ </el-form-item>
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+ <el-form-item>
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+ <el-button type="primary" icon="Search" @click="handleQuery">搜索</el-button>
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+ <el-button icon="Refresh" @click="resetQuery">重置</el-button>
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+ </el-form-item>
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+ </el-form>
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+ </el-card>
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+ </div>
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+ </transition>
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+
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+ <el-card shadow="never">
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+ <template #header>
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+ <el-row :gutter="10" class="mb8">
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+ <el-col :span="1.5">
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+ <el-button type="primary" plain icon="Plus" @click="handleAdd" v-hasPermi="['business:tournamentConfig:add']">新增</el-button>
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+ </el-col>
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+ <el-col :span="1.5">
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+ <el-button type="success" plain icon="Edit" :disabled="single" @click="handleUpdate()" v-hasPermi="['business:tournamentConfig:edit']"
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+ >修改</el-button
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+ >
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+ </el-col>
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+ <el-col :span="1.5">
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+ <el-button
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+ type="danger"
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+ plain
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+ icon="Delete"
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+ :disabled="multiple"
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+ @click="handleDelete()"
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+ v-hasPermi="['business:tournamentConfig:remove']"
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+ >删除</el-button
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+ >
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+ </el-col>
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+<!-- <el-col :span="1.5">
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+ <el-button type="warning" plain icon="Download" @click="handleExport" v-hasPermi="['business:config:export']">导出</el-button>
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+ </el-col>-->
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+ <right-toolbar v-model:showSearch="showSearch" @queryTable="getList"></right-toolbar>
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+ </el-row>
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+ </template>
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+
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+ <el-table v-loading="loading" border :data="configList" @selection-change="handleSelectionChange">
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+ <el-table-column type="selection" width="55" align="center" />
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+ <el-table-column label="编号" align="center" prop="id" v-if="true" />
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+ <el-table-column label="配置名称" align="center" prop="name" />
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+ <el-table-column label="玩法" align="center" prop="gameVariant">
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+ <template #default="scope">
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+ {{ getGameVariantText(scope.row.gameVariant) }}
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+ </template>
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+ </el-table-column>
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+ <el-table-column label="单桌最大人数" align="center" prop="maxPlayersPerTable" />
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+ <el-table-column label="触发合桌的最小人数" align="center" prop="minMergeTable" />
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+ <el-table-column label="延迟发牌的牌数" align="center" prop="delayCardNum" />
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+ <el-table-column label="延迟发牌时间" align="center" prop="delayCardTime" />
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+ <el-table-column label="玩家行动时间" align="center" prop="actionTime" />
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+ <el-table-column label="赛事最大玩家数" align="center" prop="maxPlayers" />
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+ <el-table-column label="赛事最小开赛人数" align="center" prop="minPlayers" />
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+ <el-table-column label="创建时间" align="center" prop="createdAt">
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+ <template #default="scope">
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+ <span>{{ parseTime(scope.row.createdAt, '{y}-{m}-{d} {h}:{i}:{s}') }}</span>
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+ </template>
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+ </el-table-column>
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+
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+ <el-table-column label="更新时间" align="center" prop="updatedAt">
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+ <template #default="scope">
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+ <span>{{ parseTime(scope.row.updatedAt, '{y}-{m}-{d} {h}:{i}:{s}') }}</span>
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+ </template>
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+ </el-table-column>
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+ <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
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+ <template #default="scope">
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+ <el-tooltip content="修改" placement="top">
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+ <el-button link type="primary" icon="Edit" @click="handleUpdate(scope.row)" v-hasPermi="['business:tournamentConfig:edit']"></el-button>
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+ </el-tooltip>
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+ <el-tooltip content="删除" placement="top">
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+ <el-button
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+ link
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+ type="primary"
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+ icon="Delete"
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+ @click="handleDelete(scope.row)"
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+ v-hasPermi="['business:tournamentConfig:remove']"
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+ ></el-button>
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+ </el-tooltip>
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+ </template>
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+ </el-table-column>
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+ </el-table>
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+
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+ <pagination v-show="total > 0" :total="total" v-model:page="queryParams.pageNum" v-model:limit="queryParams.pageSize" @pagination="getList" />
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+ </el-card>
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+ <!-- 添加或修改MTT 赛事配置对话框 -->
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+ <el-dialog :title="dialog.title" v-model="dialog.visible" width="660px" append-to-body>
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+ <el-form ref="configFormRef" :model="form" :rules="rules" label-width="150px">
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+ <el-form-item label="配置名称" prop="name">
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+ <el-input v-model="form.name" placeholder="请输入配置名称" />
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+ </el-form-item>
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+<!-- <el-form-item label="玩法" prop="gameVariant">
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+ <el-input v-model="form.gameVariant" placeholder="请输入玩法" />
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+ </el-form-item>-->
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+ <el-form-item label="玩法" prop="gameVariant">
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+ <el-select aria-required="true" v-model="form.gameVariant" placeholder="请选择">
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+ <el-option v-for="dict in game_variant_type" :key="dict.value" :label="dict.label" :value="dict.value"> </el-option>
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+ </el-select>
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+ </el-form-item>
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+ <el-form-item label="单桌最大人数" prop="maxPlayersPerTable">
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+ <el-input v-model="form.maxPlayersPerTable" placeholder="请输入单桌最大人数" />
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+ </el-form-item>
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+ <el-form-item label="触发合桌的最小人数" prop="minMergeTable">
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+ <el-input v-model="form.minMergeTable" placeholder="请输入触发合桌的最小人数" />
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+ </el-form-item>
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+ <el-form-item label="延迟发牌的牌数" prop="delayCardNum">
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+ <el-input v-model="form.delayCardNum" placeholder="请输入延迟发牌的牌数" />
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+ </el-form-item>
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+ <el-form-item label="延迟发牌时间" prop="delayCardTime">
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+ <el-input v-model="form.delayCardTime" placeholder="请输入延迟发牌时间" />
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+ </el-form-item>
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+ <el-form-item label="玩家行动时间" prop="actionTime">
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+ <el-input v-model="form.actionTime" placeholder="请输入玩家行动时间" />
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+ </el-form-item>
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+ <el-form-item label="赛事最大玩家数" prop="maxPlayers">
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+ <el-input v-model="form.maxPlayers" placeholder="请输入赛事最大玩家数" />
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+ </el-form-item>
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+ <el-form-item label="赛事最小开赛人数" prop="minPlayers">
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+ <el-input v-model="form.minPlayers" placeholder="请输入赛事最小开赛人数" />
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+ </el-form-item>
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+ </el-form>
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+ <template #footer>
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+ <div class="dialog-footer">
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+ <el-button :loading="buttonLoading" type="primary" @click="submitForm">确 定</el-button>
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+ <el-button @click="cancel">取 消</el-button>
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+ </div>
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+ </template>
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+ </el-dialog>
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+ </div>
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+</template>
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+
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+<script setup name="Config" lang="ts">
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+import { listConfig, getConfig, delConfig, addConfig, updateConfig } from '@/api/system/business/tournamentConfig';
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+import { ConfigVO, ConfigQuery, ConfigForm } from '@/api/system/business/tournamentConfig/types';
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+import { ElSelect } from 'element-plus';
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+
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+const { proxy } = getCurrentInstance() as ComponentInternalInstance;
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+const { tournaments_type, tournaments_time, tournaments_status, game_variant_type, qualifier_type } = toRefs<any>(
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+ proxy?.useDict('tournaments_type', 'tournaments_time', 'tournaments_status', 'game_variant_type', 'qualifier_type')
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+);
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+const configList = ref<ConfigVO[]>([]);
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+const buttonLoading = ref(false);
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+const loading = ref(true);
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+const showSearch = ref(true);
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+const ids = ref<Array<string | number>>([]);
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+const single = ref(true);
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+const multiple = ref(true);
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+const total = ref(0);
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+
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+const queryFormRef = ref<ElFormInstance>();
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+const configFormRef = ref<ElFormInstance>();
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+
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+const dialog = reactive<DialogOption>({
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+ visible: false,
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+ title: ''
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+});
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+
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+const initFormData: ConfigForm = {
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+ id: undefined,
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+ name: undefined,
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+ gameVariant: undefined,
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+ maxPlayersPerTable: undefined,
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+ minMergeTable: undefined,
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+ delayCardNum: undefined,
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+ delayCardTime: undefined,
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+ actionTime: undefined,
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+ maxPlayers: undefined,
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+ minPlayers: undefined,
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+ createdAt: undefined,
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+ updatedAt: undefined
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+};
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+const data = reactive<PageData<ConfigForm, ConfigQuery>>({
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+ form: { ...initFormData },
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+ queryParams: {
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+ pageNum: 1,
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+ pageSize: 10,
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+ name: undefined,
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+ gameVariant: undefined,
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+ maxPlayersPerTable: undefined,
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+ minMergeTable: undefined,
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+ delayCardNum: undefined,
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+ delayCardTime: undefined,
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+ actionTime: undefined,
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+ maxPlayers: undefined,
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+ minPlayers: undefined,
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+ createdAt: undefined,
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+ updatedAt: undefined,
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+ params: {}
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+ },
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+ rules: {
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+ id: [{ required: true, message: '主键不能为空', trigger: 'blur' }],
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+ gameVariant: [{ required: true, message: '玩法不能为空', trigger: 'blur' }],
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+ maxPlayersPerTable: [{ required: true, message: '单桌最大人数不能为空', trigger: 'blur' }],
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+ minMergeTable: [{ required: true, message: '触发合桌的最小人数不能为空', trigger: 'blur' }],
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+ delayCardNum: [{ required: true, message: '延迟发牌的牌数不能为空', trigger: 'blur' }],
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+ delayCardTime: [{ required: true, message: '延迟发牌时间不能为空', trigger: 'blur' }],
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+ actionTime: [{ required: true, message: '玩家行动时间不能为空', trigger: 'blur' }],
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+ minPlayers: [{ required: true, message: '赛事最小开赛人数不能为空', trigger: 'blur' }],
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+ createdAt: [{ required: true, message: '创建时间不能为空', trigger: 'blur' }],
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+ updatedAt: [{ required: true, message: '更新时间不能为空', trigger: 'blur' }]
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+ }
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+});
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+
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+const { queryParams, form, rules } = toRefs(data);
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+
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+/** 查询MTT 赛事配置列表 */
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+const getList = async () => {
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+ loading.value = true;
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+ const res = await listConfig(queryParams.value);
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+ configList.value = res.rows;
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+ total.value = res.total;
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+ loading.value = false;
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+};
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+
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+/** 取消按钮 */
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+const cancel = () => {
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+ reset();
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+ dialog.visible = false;
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+};
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+
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+/** 表单重置 */
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+const reset = () => {
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+ form.value = { ...initFormData };
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+ configFormRef.value?.resetFields();
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+};
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+
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+/** 搜索按钮操作 */
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+const handleQuery = () => {
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+ queryParams.value.pageNum = 1;
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+ getList();
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+};
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+
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+/** 重置按钮操作 */
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+const resetQuery = () => {
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+ queryFormRef.value?.resetFields();
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+ handleQuery();
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+};
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+
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+/** 多选框选中数据 */
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+const handleSelectionChange = (selection: ConfigVO[]) => {
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+ ids.value = selection.map((item) => item.id);
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+ single.value = selection.length != 1;
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+ multiple.value = !selection.length;
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+};
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+
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+/** 新增按钮操作 */
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+const handleAdd = () => {
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+ reset();
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+ dialog.visible = true;
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+ dialog.title = '添加MTT 赛事配置';
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+};
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+
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+/** 修改按钮操作 */
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+const handleUpdate = async (row?: ConfigVO) => {
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+ reset();
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+ const _id = row?.id || ids.value[0];
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+ const res = await getConfig(_id);
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+ Object.assign(form.value, res.data);
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+ form.value.gameVariant = String(res.data.gameVariant);
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+ dialog.visible = true;
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+ dialog.title = '修改MTT 赛事配置';
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+};
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+
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+/** 提交按钮 */
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+const submitForm = () => {
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+ configFormRef.value?.validate(async (valid: boolean) => {
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+ if (valid) {
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+ buttonLoading.value = true;
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+ if (form.value.id) {
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+ await updateConfig(form.value).finally(() => (buttonLoading.value = false));
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+ } else {
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+ await addConfig(form.value).finally(() => (buttonLoading.value = false));
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+ }
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+ proxy?.$modal.msgSuccess('操作成功');
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+ dialog.visible = false;
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+ await getList();
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+ }
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+ });
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+};
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+
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+/** 删除按钮操作 */
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+const handleDelete = async (row?: ConfigVO) => {
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+ const _ids = row?.id || ids.value;
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+ await proxy?.$modal.confirm('是否确认删除MTT 赛事配置编号为"' + _ids + '"的数据项?').finally(() => (loading.value = false));
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+ await delConfig(_ids);
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+ proxy?.$modal.msgSuccess('删除成功');
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+ await getList();
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+};
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+
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+/** 导出按钮操作 */
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+const handleExport = () => {
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+ proxy?.download(
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+ 'business/tournamentConfig/export',
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+ {
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+ ...queryParams.value
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+ },
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+ `config_${new Date().getTime()}.xlsx`
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+ );
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+};
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+
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+onMounted(() => {
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+ getList();
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+});
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+// 在 script setup 中添加
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+const parseTime = (timestamp: number, format: string): string => {
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+ if (!timestamp) return '';
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+
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+ const date = new Date(timestamp);
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+ const year = date.getFullYear();
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+ const month = String(date.getMonth() + 1).padStart(2, '0');
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+ const day = String(date.getDate()).padStart(2, '0');
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+ const hours = String(date.getHours()).padStart(2, '0');
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+ const minutes = String(date.getMinutes()).padStart(2, '0');
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+ const seconds = String(date.getSeconds()).padStart(2, '0');
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+
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+ return format.replace('{y}', year).replace('{m}', month).replace('{d}', day).replace('{h}', hours).replace('{i}', minutes).replace('{s}', seconds);
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+};
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+const getGameVariantText = (value: string | number | null | undefined): string => {
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+ const numValue = Number(value);
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+ switch (numValue) {
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+ case 0:
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+ return '德州扑克';
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+ case 1:
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+ return '奥马哈';
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+ case 2:
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+ return '短牌';
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+ default:
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+ return '未知';
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+ }
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+};
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+</script>
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